This is an overview of my creative projects in chronological order:

1. Skylings XR: An innovative game that reacts to physical objects around the player, blending the virtual and real worlds seamlessly. View Project

2. Kids Crunch Augmented Reality Game: Developed for Swiss cereal brand Bio Familia, this AR game promotes their organic Müesli by allowing children to find ingredients in a virtual world. View Project

3. Design Promenade XR: An audio tour that delves into design history through a mixed-reality experience, enhancing understanding and appreciation of design. View Project

4. Greenpeace Go & Repair: A location-based AR game promoting the circular economy, encouraging players to engage in repairing and recycling activities. View Project

5. Migros Merge – Mysteries of Time: A game that intertwines time-travel mysteries with engaging gameplay, allowing players to navigate through different eras and solve puzzles. View Project

6. FairFinder for Max Havelaar: A geography-based game that educates players about fair trade products through interactive maps and challenges. View Project

7. Soda Serving: An AI-enabled language learning game where players practice speaking a new language by serving virtual customers. View Project

8. Book of Beasts CCG: A collectible card game that challenges players to strategize and build powerful decks featuring a variety of mythical creatures. View Project

9. HWZ Space Academy Games: An interactive event experience for recruitment, consisting of four test situations evaluating creative thinking, hand-eye coordination, and knowledge. View Project

10. Share Your Risk: An educational game focused on the insurance industry, teaching players about risk management and insurance concepts through interactive storytelling. View Project

11. Voltron: Cubes of Olkarion: Based on the “Voltron: Legendary Defender” series, this real-time strategy game allows players to compete in PvP battles by placing and destroying blocks with different features on a grid. View Project | Steam page | Fandom

12. Jass Fédéral for Swisscom: A digital version of the traditional Swiss card game Jass, allowing players to compete with each other using a video function. View Project | Play it online

13. Innovetica for Volg & LANDI: A strategic card game created for retailers LANDI and Volg as a customer loyalty measure, combining physical and digital elements. View Project

14. Parkineers: A mixed-reality parking spot finder app with gamification elements, assisting users in locating parking spots while engaging them in a game-like experience. View Project

15. SLX Arena VR: A trade show game offering a 3D virtual reality experience where players can engage in various activities within a simulated arena. View Project

16. POSTMAN for Swiss Post: A map-based augmented reality game developed for Swiss Post to generate walk-in customers, blending physical activity with digital gameplay. View Project

17. Museum Games at World Nature Forum: Interactive games enhancing exhibits about the UNESCO World Heritage Site Aletsch Glacier, engaging visitors in learning through play. View Project

18. Red Bull – Summer Edition: An online activation featuring a browser game developed for Red Bull’s Summer Edition, engaging users in a fun and interactive experience. View Project

19. Ovo Challenge for Ovaltine: A browser gaming collection created for Ovaltine, offering various challenges to engage users and promote the brand. View Project

20. Smart Urban Golf: Transforms city landscapes into virtual golf courses, allowing players to use their smartphones as golf clubs and swing at virtual balls towards designated targets. View Project

21. Turba & Tschepp from Savognin: A tourism game featuring characters Turba and Tschepp, designed to promote the Savognin region through interactive storytelling. View Project

22. StadtNatour: An AR walking tour offering GPS-located edutainment, guiding users through various points of interest in the city. View Project

23. Galaxy Invaders VR for Samsung: A product launch game developed for Samsung, providing a virtual reality experience where players defend against alien invaders. View Project

24. More Space for You!: A collaborative atlas app for Pro Juventute, encouraging users to explore and contribute to a shared map. View Project

25. Urban. Hunt. for Mercedes-Benz: A mixed-reality game where players participate in a city-wide hunt, blending real-world locations with virtual challenges to promote the Mercedes-Benz brand. View Project

26. EBL On Tour: An interactive web game designed to engage users in a virtual tour, promoting EBL’s services and enhancing customer interaction. View Project

27. Quiz and Fly for UBS: An edutainment game combining skill-based gameplay with knowledge quizzes, where players pilot a virtual aircraft around the globe, answering questions related to banking vocabulary, global economics, and cultural topics, enhancing financial literacy in an engaging manner. View Project

28. Advocates of Light: A game that promotes energy conservation and environmental awareness, encouraging players to become advocates for sustainable practices. View Project

29. Veloplus Game: A retail-focused game designed for Veloplus, engaging customers through interactive gameplay that promotes products and enhances brand loyalty. View Project

30. Rise and Fall: A mafia-themed open-world game integrating real-world data, turning traditional game concepts like racing and heists into an immersive mobile MMO experience. Players can take control of real-world establishments, engage in car chases, and build their influence in a dynamic, persistent world. View Project

31. Super Fleet Manager for Swisscom: A corporate game that simulates fleet management, allowing players to strategize and optimize logistics, developed for Swisscom. View Project

32. The Polder: An interactive game that explores environmental themes, challenging players to manage resources and make decisions impacting virtual ecosystems. View Project

33. Meetup Game: A social game designed to facilitate networking and interaction among participants at events or meetups, enhancing engagement through gamification. View Project

34. Bumble Bee: An educational game focusing on the importance of bees in ecosystems, teaching players about pollination and environmental stewardship. View Project

35. Pilotifant for Die Mobiliar: A game developed for Die Mobiliar, featuring an elephant pilot character, aiming to engage users with the brand through interactive gameplay. View Project

36. After Party for Federal Office of Public Health (FOPH): An interactive experience designed to promote public health messages, engaging users in post-event scenarios to educate on health topics. View Project

37. IKEA PAX Packer: An ad game turning your phone into a game controller, where players aim, throw, and win by placing clothes in the right spot in the cabinet, developed for IKEA. View Project

38. Gbanga Famiglia: A location-based game where players join virtual mafia families, compete for territories, and engage in missions, blending real-world locations with virtual gameplay. View Project

39. Gbanga Zooh: A mixed-reality game that allows players to collect and care for virtual animals, encouraging exploration and learning about wildlife. View Project